Scenario-based adaptation of content The content of tool-type products needs to be personalized and scene-based. 4. "Speaking of a self-growing content information flow improvement system" A discussion on [ab testing] and automated improvement systems. The duration of the ab test is controllable, but the efficiency is low. The automated system is based on the system's index system rather than an existing optimization strategy, and is more global. What should a good content improvement system look like? Its efficiency depends on the evaluation indicators, such as the indicator of the completion rate of viewing content. Good information flow content is constantly feedback to improve its quality. 5. "User psychology behind content consumption"
Taking content as a bargaining chip, a series of interactions for users to obtain the bargaining chip is closely related to psychology. The interaction between users and content, and the resulting business features (retention, sharing, etc.), are regarded as playing cards. How is this idea? There are chips in playing cards, which may make money. Once users find that they may not be able to make money, they may job title email list not watch it, resulting in [churn] . The business attribute of content growth, the content itself carries emotions and [emotional characteristics] , which are more likely to affect the psychology and behavior of users. Qutoutiao and Kuaishou received [rewards] for their viewing time , thus achieving continuous retention. Isn't this just taking advantage of the user's "greedy for petty and cheap" mentality? 6.
"Interaction between Platform Recommended Content and User Creation" The platform recommends some long content. The user thinks that the platform likes to recommend such content, so the user takes the initiative to produce long content. Later, the platform discovered that good content is not necessarily long content. So some short content is recommended. Users also produce short content (Kaishou Han Xu).